The story · 2017
The story of Vault of Wrong Keys
The game master locked your group in the attic of a cranky inventor named Professor Quillby and started a sixty-minute timer on a flat screen. There were combination locks, a fake bookshelf door and a jar of forty keys, only one of which worked. Everyone yelled ideas at once. Teams that escaped posed with little chalkboard signs showing their time.
Professor Quillby's attic had a decoy key glued inside a teapot, and almost every group wasted ten minutes on it.





